Fortunate for fringers, not every creature they encounter is categorically deadly. Most of them just smell atrociously. Enter the useful but noxious tauntaun.
Though originally native to the ice world Hoth, tauntauns’ capacity as beasts of burden and mounts has seen them exported to cold worlds across the Outer Rim. The unique reptilio-mammalian physiology of tauntauns equips them to function in a number of environments, but they are most comfortable (and least irritable) in cold conditions similar to those of their homeworld. Though often temperamental and vociferous, a well trained tauntaun can still serve as a respectably fast and reliable form of transportation on worlds where technological means of locomotion are either scarce or undependable.
Tauntauns are not particularly dangerous foes and often flee rather than fight, but they can present a snarling, hissing menace when backed into a corner.
Brawn: 4 Cunning: 2 Presence: 1
Agility: 3 Intellect: 1 Willpower: 1
Skills: Brawl 1, Perception 2
Soak / Defense: 1 / 0
Thresholds: Wound: 8
Abilities: Beast of Burden (Tauntauns outfitted with appropriate baggage can carry up to their Encumbrance in gear for the group), Heat Sink (Tauntauns maintain their internal body temperature for an unusually long time after death, and this could potentially be put to grisly use by the desperate)
Equipment: Claws and teeth (Brawl; Damage 6; Critical 5; Range[Engaged])
Image credit to Wookieepedia.