Fortunate for fringers, not every creature they encounter is categorically deadly. Most of them just smell atrociously. Enter the useful but noxious tauntaun.

Tauntaun [Rival]

Though originally native to the ice world Hoth, tauntauns’ capacity as beasts of burden and mounts has seen them exported to cold worlds across the Outer Rim. The unique reptilio-mammalian physiology of tauntauns equips them to function in a number of environments, but they are most comfortable (and least irritable) in cold conditions similar to those of their homeworld. Though often temperamental and vociferous, a well trained tauntaun can still serve as a respectably fast and reliable form of transportation on worlds where technological means of locomotion are either scarce or undependable.

Tauntauns are not particularly dangerous foes and often flee rather than fight, but they can present a snarling, hissing menace when backed into a corner.

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Brawn: 4 Cunning: 2 Presence: 1

Agility: 3 Intellect: 1 Willpower: 1

Skills: Brawl 1, Perception 2

Talents: None

Soak / Defense: 1 / 0

Thresholds: Wound: 8

Abilities: Beast of Burden (Tauntauns outfitted with appropriate baggage can carry up to their Encumbrance in gear for the group), Heat Sink (Tauntauns maintain their internal body temperature for an unusually long time after death, and this could potentially be put to grisly use by the desperate)

Equipment: Claws and teeth (Brawl; Damage 6; Critical 5; Range[Engaged])

Image credit to Wookieepedia.


Fringers are likely to encounter a host of terrifying monstrosities in their travels across the stars, creatures so baleful and predatory that most prefer not to even think of them. One of these creatures is the acklay.

Acklay [Nemesis]

The acklay is a large, crab-like creature from the planet Vendaxa. Standing several meters tall, the acklay is a large, howling mass of teeth and claws. Categorically carnivorous, even a single acklay can strip any biome it is introduced into of other edible creatures. Their aggressive nature makes them favored pets of crime lords and other unscrupulous beings who enjoy bloodsport.


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Perhaps most frighteningly, acklays are capable of employing stealth as well as mindless fury. It has been reported that an Imperial unit moving through acklay territory sent word that they felt they were being watched. The last of these communications ends with a shout of shock before a series of horrific shrieks and screams.

Brawn: 5 Cunning: 2 Presence: 1

Agility: 4 Intellect: 1 Willpower: 3

Skills: Brawl 2, Perception 3, Stealth 2, Survival 2, Vigilance 2

Talents: None

Soak/Defense: 8 / 0

Thresholds: 35 / 15

Abilities: Silhouette 3, Thresher attack (The acklay can spend a Triumph on a successful Brawl check to hit the target twice, dealing double damage)

Equipment: Claws and teeth (Brawl; Damage 15; Critical 3; Range [Short])

Image credits to Wookieepedia.