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Vehicles

The better funded forces that the crew might encounter probably have access to more advanced weapon systems than your run-of-the-mill blaster or thermal detonator. One of the more common pieces that unfortunate fringers encounter, or possibly even make use of, is the Mobile Proton Torpedo Launcher.

Mobile Proton Torpedo Launcher (MPTL-1C)

The MPTL-1C is generally fielded by Alliance forces wherever anti-armor capability is needed. The vehicle itself has a simple design, being little more than a set of tracks supporting a boxy, swivel-mounted turret. The turret sports eighteen launch tubes arranged in two rows of nine. MPTL-1Cs usually fire standard artillery-class proton torpedoes in a parabolic arc, though they are capable of firing a range of ordnance of the same caliber, including incendiaries, smoke shells, and EMP shells. Able to accurately strike a target almost 15 kilometers away, the MPTL-1C is a good compromise between mobility, defense, and firepower.

Hull Type: Mobile Artillery

Hull Class: MPTL

Manufacturer: Loratus

Crew: 1 driver, 1 firing officer

Passenger Capacity: None

Encumbrance Capacity: 20

Cost: 35,000 credits

Silhouette: 3 Sensor Range: Medium

Speed: 2 Handling: -1

Defense: 0/0 Armor: 2

Hull Trauma Threshold: 10 System Strain Threshold: 15

Customization Hard Points: 2

Weapons

Racked Artillery Torpedo Launcher – note this weapon fires in a parabolic arc and does not need line of sight (Fire Arc All; Range Long; Damage 10; Critical 2; Breach 4, Blast 7, Concussive 3, Limited Ammo 12, Slow-Firing 1)

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Though a great deal of the combat that takes place in the Outer Rim is between individuals or small parties, sometimes larger, better funded groups meet on the field. These conflicts are often more complex than the standard street shoot-out or bar brawl and can include mechanized infantry, armored vehicles, artillery support, and even close air support. Often, vehicular elements of these underworld armies consist of rebuilt or re-purposed technology from the Clone War. One of the most iconic, and deadly, such vehicles is the LAAT/x.

Rebuilt Low Altitude Assault Transport (LAAT/x)

The LAAT first came into service during the early days of the Clone War, serving as a troop transport and anti-ground asset to Republic forces fighting against the Confederacy. The early models of the LAAT were not capable of leaving orbit and instead had to deploy from the ground or from a space-capable ship in the atmosphere.

Though still in limited use by the Empire and other forces across the galaxy, the LAAT has largely fallen out of favor with well-funded government military services. Less than scrupulous, and less than forward thinking, administrations have pawned off their old hardware to make room for the new, and keen-eyed criminals have snapped up the out of date but still very dangerous platforms.

The LAAT variant presented below, generally referred to as the LAAT/x, has been retrofitted to utilize more modern weapon systems and sensor devices, but it is still limited by its original design and lacks trans-atmospheric flight capabilities. Much of the craft’s original transport space has been filled with hardware for running weapons and heavier armor. These gunships are generally fielded in combination with air superiority assets as they deploy with scant anti-air capabilities. The LAAT/x is most useful against armor and hard targets on which it can bring to bear its considerable firepower with catastrophic effect. A LAAT/x, used cautiously and wisely, can turn the tide of a battle.

One of the major improvements that most criminal armies make to their second-hand LAATs is the modification of the craft’s famous wing mounted pinpoint laser turrets to be controlled via remote panel within the main body. The original outboard pod design of the turrets is often found to be too daring, even for hardened mercenaries.

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Hull Type: Gunship

Hull Class: LAAT

Manufacturer: Rothana Heavy Engineering

Maximum Altitude: 5 kilometers

Crew:

1 pilot, 1 co-pilot, 4 gunners

Passenger Capacity: 10

Encumbrance Capacity: 30

Cost: 50,000 credits

Silhouette: 3 Sensor Range: Short

Speed: 2 Handling: 0

Defense: 0/0 Armor: 4

Hull Trauma Threshold: 18 System Strain Threshold: 14

Customization Hard Points: 2

Weapons

Twin Concussion Missile Launchers (Fire Arc Forward; Range Short; Damage 7; Critical 3; Breach 4, Blast 4, Guided 3, Linked 1, Limited Ammo 8)

Two Wing Mounted Composite Beam Pinpoint Laser Turrets (Fire Arc All; Range Close; Damage 10; Critical 2; Breach 3, Slow-Firing 1)

Two Side Mounted Laser Cannons (Fire Arc Port or Starboard; Range Short; Damage 6; Critical 3)

Image credit to Wookieepedia.

The terrifying, screaming sound of Imperial TIE Fighters descending on their targets is one of the few things Alliance pilots admit to fearing. Below are two of the unusual variants of the standard TIE craft that fringers might encounter.

TIE Oppressor

The TIE Oppressor is a new variant intended to serve as a multi-role spacecraft. The Oppressor is capable of being deployed as a dedicated ground assault asset rivaling the standard TIE Heavy Bomber as well as functioning as a deadly space superiority fighter. The Oppressor’s increased weapons and defensive systems complement is balanced by is comparatively slower handling and speed. Below is a TIE Oppressor fitted for anti-air missions.

Hull Type: Starfighter

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Hull Class: TIE series

Manufacturer: Sienar Fleet Systems

Hyperdrive: No

Navicomputer: No

Ship’s Complement: One Pilot

Passenger Capacity: None

Consumables: Two days

Cost: Unavailable for sale

Silhouette: 3 Speed: 3 Handling: +1

Defense: 1 Armor: 2 Hull Trauma Threshold: 8

System Strain Threshold: 8

Weapons

Forward Mounted Laser Cannons (Range Close; Damage 6; Critical Hit 3; Linked 1)

Forward Mounted Triple Concussion Missile Launchers (Range Short; Damage 7; Critical Hit 3; Breach 4, Blast 4, Linked 2, Limited Ammo 8)

TIE Vanguard

The TIE Vanguard serves as an advance scout for Imperial fleets. It can be found snooping around anywhere an Imperial fleet is deployed or will shortly deploy to. The ship is lightly armed, but its speed, maneuverability, and rudimentary shields allow it to escape most scrapes unharmed.

Hull Type: Starfighter

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Hull Class: TIE series

Manufacturer: Sienar Fleet Systems

Hyperdrive: No

Navicomputer: No

Ship’s Complement: One Pilot

Passenger Capacity: None

Consumables: Two weeks

Cost: Unavailable for sale

Silhouette: 3 Speed: 6 Handling: +3

Defense: 1 Armor: 1 Hull Trauma Threshold: 5

System Strain Threshold: 6

Weapons

Forward Mounted Laser Cannon (Range Close; Damage 6; Critical Hit 3)

Image credits to Wookieepedia.