All kinds of weapons from a host of manufacturers and makers find their way to the vast black markets of the Outer Rim. One of the more unconventional, and therefore expensive, such illegal arms is the Geonosian sonic blaster.

Geonosian Sonic Blaster

Geonosian Sonic Blaster Ranged [Heavy] 9 2 Medium 4 3
900 (R) 7 Blast 2, Concussive 2, Disorient 2

Sound based technology has a long history on Geonosis, and the sonic blaster represents the pinnacle of such technology in its application as a being-portable infantry weapon. The mechanisms that actually produce the sonic projectile fired from the weapon are extremely complex and have not yet been replicated by any other species. Put simply, the cylindrical resonation chamber at the core of the weapon houses a matrix of perfectly aligned vibration engines. When these engines are activated, they produce an extraordinarily powerful sound bubble that is then fired from the weapon. On contact with a target, the bubble “bursts” and releases an incredibly loud, and deadly, shock wave affecting all nearby targets.

Targets struck directly by a sonic blaster are often shredded by the immense pressure of the sound waves. Those that survive the initial strike find themselves dazed and deafened by the piercing wail of the detonation.

The weapon’s gruesome nature makes sonic blasters decidedly hard to find, even in the lawless Outer Rim. However, those with a keen eye for less than above board arms dealers can probably get one for more than a bit of a markup.


The E-11 blaster rifle is the mainline weapon of the Empire’s grunt infantry. The weapon’s reputation for reliability, portability, and ease of repair have made it a common sight across the galaxy, even in the Outer Rim. One of the darker positives of the E-11 is the ease with which it can be modified to be even more deadly. One such variant is the infamous E-11 Arc Caster used by the Empire’s dreaded Dark Troopers.

E-11 Arc Caster

E-11 Arc Caster Ranged [Heavy] 7 3 Medium 4 4
3000 (R) 7 Stun 5

The arc caster is built on the frame of a standard E-11, but most of its internal components, especially its energy cycling elements, are quite different from factory models. Trading a blast charging chamber for an incredibly high powered electromagnetic compressor, arc casters are able to spit a blast of electricity at a target.

The truly awe-inspiring feature of the arc caster variant is its projectile’s ability to “arc” from one target to another. The electrical charge emitted by the caster will jump from the original target to up to four targets within engaged or short range, including allies. The charge deals the same damage even after jumping. The electrical nature of the arc caster’s projectile is especially dangerous to unshielded electronics, especially droids. If a droid is struck by an arc caster, it takes 10 damage as opposed to the listed 7.

Intended primarily for use by Corporate Sector elements, Merr-Sonn Munitions’ line of incendiary weapons can also be found in the hands of criminals and scum the galaxy over. Though lacking the range of blaster weapons, the primal fear inspired in most species at the sight of a gout of roaring flame often makes up for it.

Flame WeaponsFlame Weapons Chart

Model CR-22 Flame Carbine

The CR-22 is the smallest of Merr-Sonn’s incendiary line, but its size belies it devastating power at close range. The weapon is fed from a small canister worn by the user. In the case of a catastrophic failure (such as an unfortunate Despair result) these canisters have been known to detonate, engulfing their user in an inferno.

Model CR-24 Flame Rifle

Larger than the CR-22, the CR-24 provides a good compromise between range and portability. Its innocuous, tubular design hides its deadly nature until the trigger is pulled, releasing a torrent of scorching fire.

Model CR-28 Flame Cannon

Though technically considered a member of the CR incendiary line, the 28 is an entirely different animal. Intended for use as a vehicle or tripod mounted weapon, the CR-28 draws fuel from a large external supply and coats a huge area in searing flame. These weapons are often put to brutal use during crowd control exercises by unsavory governments.


Sometimes those on the fringe of the galaxy require weapons that can interdict targets at ranges longer than the average blaster weapon is capable of hitting. These weapons, broadly termed “sniper rifles,” include a swath of long-arms intended for striking targets before they even know they are in danger.

Sniper Rifles

C-M “Reaper” Sniper Rifle Ranged [Heavy] 15 3 Long  5000 Limited Ammo 3, Pierce 3
E-11s Sniper Ranged [Heavy] 12 3 Long  2000 Limited Ammo 6
E-11x Ranged [Heavy] 16 3 Extreme  10000 Limited Ammo 1, Pierce 4

C-M “Reaper” Sniper Rifle

The “Reaper,” manufactured by the Caelli-Merced Syndicate, is a relative rarity among long range weapons. Its light weight and advanced long-range optics make it a favorite among freelancers who have the credits to spend on high quality weaponry. The weapon’s high powered bolts allow it only three shots before reloading, but, for most marksmen, this is enough.

E-11s Sniper

The E-11s Sniper is a variant of the standard BlasTech Industries E-11s fitted with a higher powered chamber and better optics. It is most commonly found in the hands of Imperial scout troopers. The weapon lacks the punch of some other long range arms, but its durability in the extreme conditions has led many scout troopers to affectionately call it “the double” referring to the “11” in its technical name.


Seeing the popularity of the E-11s Sniper variant (and with some heavy prodding on the part of the Empire), BlasTech Industries began experimenting with a dedicated sniper platform. The result of these experiments is the devastating E-11x. Trading firing rate for punch, the E-11x can fire only one, powerful shot before requiring a reload. It takes two maneuvers to fully recharge the E-11x.

Though the galaxy is filled with incredibly advanced weaponry, sometimes the best tool for the job is the old-fashioned, conventional projectile shotgun. “Shotgun” can refer to a broad range of weapons using a multitude of different munitions and mechanics, but they all share the trait of firing multiple projectiles. In general, shotguns are most useful at close range against unarmored targets where they pack a devastatingly powerful punch.


C-M Frag Storm Heavy Shotgun Ranged [Heavy] 10 3 Short 7000 Cumbersome 4, Scatter 4, Limited Ammo 6
Blast Cannon Ranged [Heavy] 9 4 Short 1500 Scatter 2
Flechette Launcher Ranged [Heavy] 10 3 Short 6000 Cumbersome 3, Limited Ammo 4, Pierce 1, Scatter 2
Hand Flechette Ranged [Light] 7 3 Short 1250 Scatter 1, Limited Ammo 8
TriShot Ranged [Light] 5 3 Short 600 Scatter 1

C-M Frag Storm Heavy Shotgun

The Frag Storm, manufactured by the Caelli-Merced Syndicate, is a powerful shotgun designed for use during ship boarding actions. The weapon fires conventional cartridges which are loaded via a port on the bottom of the weapon. Though heavy and often unwieldy, many marines swear by its punishing stopping power and dependable, sturdy design.

Blast Cannon

The blast cannon is the most common scatter firing weapon found in the galaxy. Primarily designed as a personal defense weapon for Imperial engineers who found themselves in trouble behind the frontlines, the weapon does not have exceptional stopping power. However, it more than makes up for this with efficient energy recycling systems allowing for continuous use during a sustained engagement.

Flechette Launcher

Some military minds consider the flechette launcher an archaic weapon unsuited for more modern galactic warfare, but many frontline soldiers who have made use of the weapon or, unfortunately, been on the receiving end of a flechette volley, claim the weapon still has its place on the battleground. The flechette launcher is a simple-looking, boxy weapon which is loaded with flechette canisters. When the weapon is fired, it ejects dozens of razor-sharp flechettes. These flechettes, capable of punching through durasteel, can be dangerous to even heavily armored targets.

Hand Flechette

The hand flechette is similar in size to a standard blaster pistol, but more similar in mechanics to a flechette launcher. The weapon fires small slug projectiles from a magazine in the weapon’s grip. When the projectile is close to its target, it explodes into a shower of small darts. This weapon is tremendously effective against unarmored targets, but the high-tech components of its ammunition make it very expensive to use.


The TriShot is a single-handed blaster weapon firing three blaster bolts per trigger pull. Effective at close range, the weapon first saw significant use during the Clone War.

New Weapon Qualities

Scatter (Active)

Scatter weapons have a chance to strike a target multiple times due to their nature as multi-projectile weapons. Scatter can be activated with two Advantage. When Scatter is activated, the weapon counts as having hit the target again, so the target takes the weapon’s base damage plus Successes. Scatter can only be activated as many time as the weapon’s Scatter rating. For example, a Scatter 2 weapon can only activate Scatter two times even if the attack skill check results in enough Advantage for additional Scatter hits.